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CAG

Game 5 | SDG Toolkit | Who Controls the Switch?

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Who Controls the Switch? is a discussion-based game that encourages players to explore everyday energy-use decisions in schools and communities. Through real-world scenarios involving lighting, appliances, transportation, water pumps, and school events, players examine who is responsible for energy consumption, who bears the costs of waste, and how collective actions can improve efficiency. The game promotes critical thinking about energy conservation, accountability, and sustainable resource management. 

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Game 4 | SDG Toolkit | Water Crisis Simulation

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Water Crisis Simulation is an interactive game that helps players understand the challenges of managing limited water resources. Participants must allocate water for essential needs such as drinking, cooking, sanitation, and livelihoods while responding to climate-related shocks, infrastructure failures, and changing demands. 

The game highlights the importance of water conservation, equitable distribution, and resilience in the face of growing water scarcity. 

Please see below the full manual for instructions on how to play the game. 

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Game 3 | SDG Toolkit | Education Journey

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Education Journey is an interactive board game that explores the opportunities and barriers that shape a student's educational journey. Through real-life scenarios such as scholarships, supportive teachers, child labour, unsafe commutes, and social discrimination, players experience how different factors can either support or hinder access to education. 

The game encourages discussion on equity, inclusion, and the systemic challenges that influence educational outcomes.

Please see below the full manual for instructions on how to play the game. 

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Game 2 | SDG Toolkit | Food Security Run

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Food Security Run! is an engaging educational game that introduces players to the concepts of nutrition, food security, and balanced diets. As players collect food items under conditions of abundance and scarcity, they learn how food availability influences dietary choices and overall health. 

The game encourages discussions on nutritious eating, access to diverse foods, and the challenges that affect food security in everyday life. 

Please see below the full manual for instructions on how to play the game. 

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Game 1 | SDG Toolkit | Need vs Want Market Place

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Need vs Want Market Place is an interactive board game that challenges players to make everyday spending decisions within a limited budget. By balancing essential needs such as food, housing, healthcare, and education against personal wants and unexpected expenses, players learn about financial planning, prioritisation, and the impact of social support systems. 

The game encourages critical thinking about household budgeting, consumer choices, and economic resilience. 

Please see below the full manual for instructions on how to play the game. 

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Comments on the Draft Telecom Consumers Protection (Thirteenth Amendment) Regulations, 2026

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CAG welcomes TRAI’s proposed amendments aimed at improving affordability and consumer choice through Voice and SMS-only tariff options. While appreciating this consumer-centric initiative, we have submitted detailed comments highlighting the need for stronger safeguards on transparency, accessibility, affordability, and implementation.

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Orientation programme on rooftop solar technician master training

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Citizen consumer and civic Action Group (CAG), in collaboration with the Tamil Nadu Solar Energy Developers’ Association (TNSEDA), organised an orientation programme on “Solar Technician: Master Training” for students of Montfort Private Technical Institute on 27 March 2026, from 10:00 AM to 1:00 PM, at St. Thomas Mount, Guindy. A total of 43 students participated, representing the Electrician and Electronics Mechanic departments.

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