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Current News: Volume XI, Issue 4, April 2026

Highlights

  • 200 Units Free Electricity Scheme in Tamil Nadu - What you need to know
  • Surging summer peak power demand in TamilNadu
  • Tangedco merges 6K domestic power connections in Madurai
  • Temperature drops at night. So why is India’s power grid facing the most strain in those hours?
  • Cities accelerate renewable energy deployment and reduce fossil fuel reliance
  • Consumer Focus - Ombudsman Case

Plus Publications/Regulations:

Author

Anushri Muthusamy

CAG

Anushri Muthusamy works on issues related to public policy, consumer protection, and government engagement. Her role includes understanding industrial behaviour, e-commerce, technology, and environmental issues, with a focus on how policies and regulations around these affect consumers' everyday lives. She contributes to research and advocacy initiatives and engages with policy and standard-setting bodies to help connect legal and regulatory developments with consumer experiences.

Position/Summary
Researcher - Consumer Protection

Presentation of Angeripalayam Common Effluent Treatment Plant audit findings

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Game 8 | SDG Toolkit | Earth Protectors Circle

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Earth Protectors Circle is an interactive game that explores how everyday choices affect the environment, climate, and biodiversity. Through positive and negative impact cards, players examine actions related to waste, energy use, water conservation, sustainable consumption, pollution, and ecosystem protection. 

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Game 7 | SDG Toolkit | Green City Builder

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Green City Builder is a collaborative problem-solving game that challenges players to design solutions for complex urban issues such as flooding, heatwaves, traffic congestion, waste management, water scarcity, and digital exclusion. By balancing environmental, social, and economic priorities, players explore how sustainable planning and informed decision-making can create more resilient, inclusive, and liveable cities. The game encourages systems thinking, teamwork, and an understanding of the interconnected challenges facing urban communities.

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Game 6 | SDG Toolkit | Fair Work Courtroom

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Fair Work Courtroom is an interactive role-playing game that invites players to examine real-world cases involving discrimination, unsafe working conditions, environmental injustice, labour rights, and workplace exploitation. By debating evidence, considering different perspectives, and delivering judgments, players develop a deeper understanding of fairness, dignity, accountability, and social justice. 

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Game 5 | SDG Toolkit | Who Controls the Switch?

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Who Controls the Switch? is a discussion-based game that encourages players to explore everyday energy-use decisions in schools and communities. Through real-world scenarios involving lighting, appliances, transportation, water pumps, and school events, players examine who is responsible for energy consumption, who bears the costs of waste, and how collective actions can improve efficiency. The game promotes critical thinking about energy conservation, accountability, and sustainable resource management. Please see the full manual for instructions on how to play the game.

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Game 4 | SDG Toolkit | Water Crisis Simulation

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Water Crisis Simulation is an interactive game that helps players understand the challenges of managing limited water resources. Participants must allocate water for essential needs such as drinking, cooking, sanitation, and livelihoods while responding to climate-related shocks, infrastructure failures, and changing demands. 

The game highlights the importance of water conservation, equitable distribution, and resilience in the face of growing water scarcity. Please see the full manual for instructions on how to play the game.

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Game 3 | SDG Toolkit | Education Journey

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Education Journey is an interactive board game that explores the opportunities and barriers that shape a student's educational journey. Through real-life scenarios such as scholarships, supportive teachers, child labour, unsafe commutes, and social discrimination, players experience how different factors can either support or hinder access to education. 

The game encourages discussion on equity, inclusion, and the systemic challenges that influence educational outcomes. Please see the full manual for instructions on how to play the game.

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